/*
Based on Neil Kolban example for IDF:
https://github.com/nkolban/esp32-snippets/blob/master/cpp_utils/tests/BLE%20Tests/SampleWrite.cpp
Ported to Arduino ESP32 by Evandro Copercini
*/
// Modificado por Juan Antonio Villalpando.
// http://kio4.com/arduino/160i_Wemos_ESP32_BLE.htm
#include <BLEDevice.h>
#include <BLEUtils.h>
#include <BLEServer.h>
String valor;
#define SERVICE_UUID "4fafc201-1fb5-459e-8fcc-c5c9c331914b"
#define CHARACTERISTIC_UUID "beb5483e-36e1-4688-b7f5-ea07361b26a8"
class MyCallbacks: public BLECharacteristicCallbacks {
void onWrite(BLECharacteristic *pCharacteristic) {
std::string value = pCharacteristic->getValue();
if (value.length() > 0) {
valor = "";
for (int i = 0; i < value.length(); i++){
// Serial.print(value[i]); // Presenta value.
valor = valor + value[i];
}
Serial.println("*********");
Serial.print("valor = ");
Serial.println(valor); // Presenta valor.
}
}
};
void setup() {
Serial.begin(115200);
BLEDevice::init("MyESP32");
BLEServer *pServer = BLEDevice::createServer();
BLEService *pService = pServer->createService(SERVICE_UUID);
BLECharacteristic *pCharacteristic = pService->createCharacteristic(
CHARACTERISTIC_UUID,
BLECharacteristic::PROPERTY_READ |
BLECharacteristic::PROPERTY_WRITE
);
pCharacteristic->setCallbacks(new MyCallbacks());
pCharacteristic->setValue("Hello World");
pService->start();
BLEAdvertising *pAdvertising = pServer->getAdvertising();
pAdvertising->start();
}
void loop() {
// put your main code here, to run repeatedly:
delay(2000);
// Serial.println("valor en el loop = ");
// Serial.println(valor); // Presenta valor.
}
The default Minimum Transmission Unit MTU is 20 bytes.
With block RequestMTU, I have been able to increase it to 22 bytes.
/*
Based on Neil Kolban example for IDF:
https://github.com/nkolban/esp32-snippets/blob/master/cpp_utils/tests/BLE%20Tests/SampleWrite.cpp
Ported to Arduino ESP32 by Evandro Copercini
*/
// Modificado por Juan Antonio Villalpando.
// http://kio4.com/arduino/160i_Wemos_ESP32_BLE.htm
#include <BLEDevice.h>
#include <BLEUtils.h>
#include <BLEServer.h>
String valor;
int aleatorio;
String alea = "2";
#define SERVICE_UUID "4fafc201-1fb5-459e-8fcc-c5c9c331914b"
#define CHARACTERISTIC_UUID "beb5483e-36e1-4688-b7f5-ea07361b26a8"
class MyCallbacks: public BLECharacteristicCallbacks {
void onWrite(BLECharacteristic *pCharacteristic) {
std::string value = pCharacteristic->getValue();
pCharacteristic->setValue(alea.c_str()); // Pone el numero aleatorio
if (value.length() > 0) {
valor = "";
for (int i = 0; i < value.length(); i++){
// Serial.print(value[i]); // Presenta value.
valor = valor + value[i];
}
Serial.println("*********");
Serial.print("valor = ");
Serial.println(valor); // Presenta valor.
}
}
};
void setup() {
Serial.begin(115200);
BLEDevice::init("MyESP32");
BLEServer *pServer = BLEDevice::createServer();
BLEService *pService = pServer->createService(SERVICE_UUID);
BLECharacteristic *pCharacteristic = pService->createCharacteristic(
CHARACTERISTIC_UUID,
BLECharacteristic::PROPERTY_READ |
BLECharacteristic::PROPERTY_WRITE
);
pCharacteristic->setCallbacks(new MyCallbacks());
pCharacteristic->setValue("Iniciado.");
pService->start();
BLEAdvertising *pAdvertising = pServer->getAdvertising();
pAdvertising->start();
}
void loop() {
// put your main code here, to run repeatedly:
delay(2000);
//Serial.println("valor en el loop = ");
//Serial.println(valor); // Presenta valor.
aleatorio = random(1,100); // Crea el numero aleatorio.
alea = (String) aleatorio; // Lo convierte en String.
}
6.- ESP32 sends automatically (Notify) a random number to App. p110i_esp32_ble_notifica.aia (220.6 KB) The Bluetooth LE specification includes a mechanism known as notify that lets you know when data’s changed. When notify on a characteristic is enabled and the sender writes to it, the new value is automatically sent to the receiver, without the receiver explicitly issuing a read command. (Reference ArduinoBLE)
ESP32 code generates a random number every 500 milisecond and notifies (sends) it to the application.
/*
Based on Neil Kolban example for IDF:
https://github.com/nkolban/esp32-snippets/blob/master/cpp_utils/tests/BLE%20Tests/SampleNotify.cpp
Ported to Arduino ESP32 by Evandro Copercini updated by chegewara
Create a BLE server that, once we receive a connection, will send periodic notifications.
A connect hander associated with the server starts a background task that performs notification
every couple of seconds.
*/
// Modificado por Juan A. Villalpando
// http://kio4.com/arduino/160i_Wemos_ESP32_BLE.htm
#include <BLEDevice.h>
#include <BLEServer.h>
#include <BLEUtils.h>
#include <BLE2902.h>
BLEServer* pServer = NULL;
BLECharacteristic* pCharacteristic = NULL;
bool deviceConnected = false;
bool oldDeviceConnected = false;
uint32_t value = 0;
// See the following for generating UUIDs:
// https://www.uuidgenerator.net/
#define SERVICE_UUID "4fafc201-1fb5-459e-8fcc-c5c9c331914b"
#define CHARACTERISTIC_UUID "beb5483e-36e1-4688-b7f5-ea07361b26a8"
class MyServerCallbacks: public BLEServerCallbacks {
void onConnect(BLEServer* pServer) {
deviceConnected = true;
};
void onDisconnect(BLEServer* pServer) {
deviceConnected = false;
}
};
void setup() {
Serial.begin(115200);
// Create the BLE Device
BLEDevice::init("MyESP32");
// Create the BLE Server
pServer = BLEDevice::createServer();
pServer->setCallbacks(new MyServerCallbacks());
// Create the BLE Service
BLEService *pService = pServer->createService(SERVICE_UUID);
// Create a BLE Characteristic
pCharacteristic = pService->createCharacteristic(
CHARACTERISTIC_UUID,
BLECharacteristic::PROPERTY_READ |
BLECharacteristic::PROPERTY_WRITE |
BLECharacteristic::PROPERTY_NOTIFY |
BLECharacteristic::PROPERTY_INDICATE
);
// https://www.bluetooth.com/specifications/gatt/viewer?
// attributeXmlFile=org.bluetooth.descriptor.gatt.client_characteristic_configuration.xml
// Create a BLE Descriptor
pCharacteristic->addDescriptor(new BLE2902());
// Start the service
pService->start();
// Start advertising
BLEAdvertising *pAdvertising = BLEDevice::getAdvertising();
pAdvertising->addServiceUUID(SERVICE_UUID);
pAdvertising->setScanResponse(false);
pAdvertising->setMinPreferred(0x0); // set value to 0x00 to not advertise this parameter
BLEDevice::startAdvertising();
Serial.println("Waiting a client connection to notify...");
}
void loop() {
// notify changed value
if (deviceConnected) {
// pCharacteristic->setValue((uint8_t*)&value, 4);
int aleatorio = random(1,100); // Crea el numero aleatorio.
String alea = (String) aleatorio; // Lo convierte en String.
pCharacteristic->setValue(alea.c_str()); // Pone el numero aleatorio
pCharacteristic->notify();
delay(500); // bluetooth stack will go into congestion, if too many packets are sent.
}
// disconnecting
if (!deviceConnected && oldDeviceConnected) {
delay(500); // give the bluetooth stack the chance to get things ready
pServer->startAdvertising(); // restart advertising
Serial.println("start advertising");
oldDeviceConnected = deviceConnected;
}
// connecting
if (deviceConnected && !oldDeviceConnected) {
// do stuff here on connecting
oldDeviceConnected = deviceConnected;
}
}
/*
Video: https://www.youtube.com/watch?v=oCMOYS71NIU
Based on Neil Kolban example for IDF:
https://github.com/nkolban/esp32-snippets/blob/master/cpp_utils/tests/BLE%20Tests/SampleNotify.cpp
Ported to Arduino ESP32 by Evandro Copercini
updated by chegewara
Create a BLE server that, once we receive a connection, will send periodic notifications.
A connect hander associated with the server starts a background task that performs notification
every couple of seconds.
*/
// Modificado por Juan A. Villalpando
// http://kio4.com/arduino/160i_Wemos_ESP32_BLE.htm
#include <BLEDevice.h>
#include <BLEServer.h>
#include <BLEUtils.h>
#include <BLE2902.h>
String valor;
BLEServer* pServer = NULL;
BLECharacteristic* pCharacteristic = NULL;
bool deviceConnected = false;
bool oldDeviceConnected = false;
//uint32_t value = 0;
#define SERVICE_UUID "4fafc201-1fb5-459e-8fcc-c5c9c331914b"
#define CHARACTERISTIC_UUID "beb5483e-36e1-4688-b7f5-ea07361b26a8"
class MyServerCallbacks: public BLEServerCallbacks {
void onConnect(BLEServer* pServer) {
deviceConnected = true;
};
void onDisconnect(BLEServer* pServer) {
deviceConnected = false;
}
};
////////////////////// WriteStrings /////////////////////////////
class MyCallbacks: public BLECharacteristicCallbacks {
void onWrite(BLECharacteristic *pCharacteristic) {
std::string value = pCharacteristic->getValue();
if (value.length() > 0) {
valor = "";
for (int i = 0; i < value.length(); i++){
// Serial.print(value[i]); // Presenta value.
valor = valor + value[i];
}
Serial.println("*********");
Serial.print("valor = ");
Serial.println(valor); // Presenta valor.
}
}
};
///////////////////////////////////////////////////
void setup() {
Serial.begin(115200);
// Create the BLE Device
BLEDevice::init("MyESP32");
// Create the BLE Server
pServer = BLEDevice::createServer();
pServer->setCallbacks(new MyServerCallbacks());
// Create the BLE Service
BLEService *pService = pServer->createService(SERVICE_UUID);
// Create a BLE Characteristic
pCharacteristic = pService->createCharacteristic(
CHARACTERISTIC_UUID,
BLECharacteristic::PROPERTY_READ |
BLECharacteristic::PROPERTY_WRITE |
BLECharacteristic::PROPERTY_NOTIFY |
BLECharacteristic::PROPERTY_INDICATE
);
// https://www.bluetooth.com/specifications/gatt/viewer?
// attributeXmlFile=org.bluetooth.descriptor.gatt.client_characteristic_configuration.xml
// Create a BLE Descriptor
pCharacteristic->addDescriptor(new BLE2902());
// Esta línea es para el WriteStrings:
pCharacteristic->setCallbacks(new MyCallbacks());
// Start the service
pService->start();
// Start advertising
BLEAdvertising *pAdvertising = BLEDevice::getAdvertising();
pAdvertising->addServiceUUID(SERVICE_UUID);
pAdvertising->setScanResponse(false);
pAdvertising->setMinPreferred(0x0); // set value to 0x00 to not advertise this parameter
BLEDevice::startAdvertising();
Serial.println("Waiting a client connection to notify...");
}
void loop() {
// notify changed value
if (deviceConnected) {
std::string value = pCharacteristic->getValue();
// pCharacteristic->setValue((uint8_t*)&value, 4);
int doble = valor.toInt() * 2 ;
String doblado = (String) doble; // Lo convierte en String.
pCharacteristic->setValue(doblado.c_str()); // Pone el numero doble
pCharacteristic->notify();
delay(5); // bluetooth stack will go into congestion, if too many packets are sent.
}
// disconnecting
if (!deviceConnected && oldDeviceConnected) {
delay(500); // give the bluetooth stack the chance to get things ready
pServer->startAdvertising(); // restart advertising
Serial.println("start advertising");
oldDeviceConnected = deviceConnected;
}
// connecting
if (deviceConnected && !oldDeviceConnected) {
// do stuff here on connecting
oldDeviceConnected = deviceConnected;
}
}
Juan,
This is great work! I am looking for a way to modify this so that instead of printing the result to the serial monitor it prints it to a 16x2 I2C LCD screen. I am able to get this working in part by adding lcd.print(valor); to the main loop, but of course then it just loops that text on the screen. What I would like to be able to do is to send a bit of text, have it stay on the screen until another string of text is sent. Could you point me in the right direction?
Sorry for the bother…
Is this a simple example for receive a command from Esp32 (or Arduino)?
I tried one.
I mean: We can turn on/off a led on Esp32 (Arduino) from cell phone.
But I am not able to turn on/off a “led” on cell phone from Esp32 (Arduino)…
I tried… But it works only if you repress on/off from cell phone…
So I am trying to make a simple app with a simple “ON” or “OFF” and in Esp32 (Arduino) building simple button… (simply writing on terminal)…
How do it???
“When BluetoothLE1.StringsReceived” doesn’t work…
/* Based on Neil Kolban example for IDF:
https://github.com/nkolban/esp32-snippets/blob/master/cpp_utils/tests/BLE%20Tests/SampleNotify.cpp
Ported to Arduino ESP32 by Evandro Copercini updated by chegewara
Create a BLE server that, once we receive a connection, will send periodic notifications.
A connect hander associated with the server starts a background task that performs notification
every couple of seconds. */
// Modificado por Juan A. Villalpando
// http://kio4.com/arduino/160i_Wemos_ESP32_BLE.htm
#include <BLEDevice.h>
#include <BLEServer.h>
#include <BLEUtils.h>
#include <BLE2902.h>
#define pin12 12 // pin12 PushButton
#define pin2 2 // pin2 LED2
int valor12; // Status PushButton
String output ="LOW"; // Output to App. Notify.
BLEServer* pServer = NULL;
BLECharacteristic* pCharacteristic = NULL;
bool deviceConnected = false;
bool oldDeviceConnected = false;
uint32_t value = 0;
#define SERVICE_UUID "4fafc201-1fb5-459e-8fcc-c5c9c331914b"
#define CHARACTERISTIC_UUID "beb5483e-36e1-4688-b7f5-ea07361b26a8"
class MyServerCallbacks: public BLEServerCallbacks {
void onConnect(BLEServer* pServer) {
deviceConnected = true;
};
void onDisconnect(BLEServer* pServer) {
deviceConnected = false;
}
};
void setup() {
pinMode(pin12, INPUT); // pin12 PushButton
pinMode(pin2, OUTPUT); // pin2 LED2
Serial.begin(115200);
// Create the BLE Device
BLEDevice::init("MyESP32");
// Create the BLE Server
pServer = BLEDevice::createServer();
pServer->setCallbacks(new MyServerCallbacks());
// Create the BLE Service
BLEService *pService = pServer->createService(SERVICE_UUID);
// Create a BLE Characteristic
pCharacteristic = pService->createCharacteristic(
CHARACTERISTIC_UUID,
BLECharacteristic::PROPERTY_READ |
BLECharacteristic::PROPERTY_WRITE |
BLECharacteristic::PROPERTY_NOTIFY |
BLECharacteristic::PROPERTY_INDICATE
);
// Create a BLE Descriptor
pCharacteristic->addDescriptor(new BLE2902());
// Start the service
pService->start();
// Start advertising
BLEAdvertising *pAdvertising = BLEDevice::getAdvertising();
pAdvertising->addServiceUUID(SERVICE_UUID);
pAdvertising->setScanResponse(false);
pAdvertising->setMinPreferred(0x0); // set value to 0x00 to not advertise this parameter
BLEDevice::startAdvertising();
Serial.println("Waiting a client connection to notify...");
}
void loop() {
// notify changed value
if (deviceConnected) {
pCharacteristic->setValue(output.c_str()); // Output
pCharacteristic->notify();
valor12 = digitalRead(pin12); // Read pin12 --> valor12. ( 0 or 1)
if (valor12 == HIGH) {
digitalWrite(pin2, HIGH); // if valor12 is HIGH, set pin2 HIGH
Serial.println("Pulsado");
output ="HIGH"; // Notify HIGH
}
if (valor12 == LOW) {
digitalWrite(pin2, LOW); // If valor12 is LOW, set pin2 LOW
Serial.println("No Pulsado");
output ="LOW"; // Notify LOW
}
delay(100); // bluetooth stack will go into congestion, if too many packets are sent.
}
// disconnecting
if (!deviceConnected && oldDeviceConnected) {
delay(500); // give the bluetooth stack the chance to get things ready
pServer->startAdvertising(); // restart advertising
Serial.println("start advertising");
oldDeviceConnected = deviceConnected;
}
// connecting
if (deviceConnected && !oldDeviceConnected) {
// do stuff here on connecting
oldDeviceConnected = deviceConnected;
}
}
@Juan_Antonio, I’m getting started with esp32 BLE connection and MIT app inventor. I don’t know what is happening, but I got this error when I try to use any off the apps. Can someone help me?
Note: I’m just copying and pasting both code and app
Important: each mobile device must have a CHARACTERISTIC_UUID. If you have multiple mobiles, set a CHARACTERISTIC_UUID for each one. You can generate UUID: https://www.uuidgenerator.net/
// Modified Juan A. Villalpando.
// http://kio4.com/arduino/160_Wemos_ESP32_BLE.htm
#include <BLEDevice.h>
#include <BLEServer.h>
#include <BLEUtils.h>
#include <BLE2902.h>
// Each client, mobile with a CHARACTERISTIC_UUID.
// Generate UUID: https://www.uuidgenerator.net/
#define SERVICE_UUID "4fafc201-1fb5-459e-8fcc-c5c9c331914b"
//#define CHARACTERISTIC_UUID "beb5483e-36e1-4688-b7f5-ea07361b26a8"
#define CHARACTERISTIC_UUID "d6f841fa-a37d-11ea-bb37-0242ac130002"
BLEServer* pServer = NULL;
BLECharacteristic* pCharacteristic = NULL;
bool deviceConnected = false;
int value = 0;
String valor = "";
// These functions will detect when the device is connected or disconnected.
class MyServerCallbacks: public BLEServerCallbacks {
void onConnect(BLEServer* pServer) {
deviceConnected = true;
};
void onDisconnect(BLEServer* pServer) {
deviceConnected = false;
}
};
void setup() {
Serial.begin(115200);
BLEDevice::init("MyESP32");
// Create BLE Server.
BLEServer *pServer = BLEDevice::createServer();
pServer->setCallbacks(new MyServerCallbacks());
// Create BLE Service with properties READ, WRITE, NOTIFY, INDICATE
BLEService *pService = pServer->createService(SERVICE_UUID);
pCharacteristic = pService->createCharacteristic(
CHARACTERISTIC_UUID,
BLECharacteristic::PROPERTY_READ |
BLECharacteristic::PROPERTY_WRITE |
BLECharacteristic::PROPERTY_NOTIFY |
BLECharacteristic::PROPERTY_INDICATE
);
// BLE descriptor.
pCharacteristic->addDescriptor(new BLE2902());
// Start BLE service.
pService->start();
// Start BLE advertising.
pServer->getAdvertising()->start();
}
void loop() {
if (deviceConnected) {
Serial.printf("*** NOTIFY: %d ***\n", value);
valor = (String) value;
pCharacteristic->setValue(valor.c_str()); // Set value.
pCharacteristic->notify(); // Notify value.
//pCharacteristic->indicate();
value++;
delay(800);
}
}