Your travel brochure app ran into blocks loading errors in the menu screen, when I tried to browse it on the code.appinventor.mit.edu server
I used the Unchive utility to browse that screen's blocks, and I found you had been using a rubber stamp in the Blocks Editor instead of loading your data from tables.
A specialist may be needed to correct this .aia file.
First, import the corrupted project into App Inventor, and then find the corrupted block. In this case, it's the small grey block here.
Then, unzip the AIA (on Windows, simply rename it from abc.aia to abc.zip, and then unzip), open the /src/ folder, and go all the way to the file menu.bky.
Then, use Ctrl + F, search for these two XML strings:
method_name
event_name
Go through those with the search tool. When I inspect the 42nd event_name, I found this odd block.
It says that there is a FingerprintSensor component (extension) here, but it does not exist in the project. So I went ahead and deleted it, starting from <block type.
Done. Put the edited XML back, zip the folder, and done! (no more errors)
Lacking the patience to dig through huge .bky files for lucky finds, I coded a program to compare a screen's component types and names against the blocks that try to reference those names and types.
Using 7zip, open your broken .aia Project, and dive down to its src directory, all the way down, until you see pairs of .bky and .scm files.
Extract the .bky and .scm files for the problematic screen(s).
Upload them into the tool's Media Folder.
(The Designer shot above has two files uploaded in my testing, for screen 'menu'.)
Connect the tool to the Companion:
Hit the Import Screen List Picker to select a .scm file from the Media (Assets) Folder
The app will load both the .scm and .bky files.
Depending on the gluttony of the patient, this might take a moment or three.